In developmentPress kit

The Endless Murder

Fly the dying frontier. Gather what is left. Lead the flock.

Everything below is free to use in coverage of the game or the studio, without asking us first. Download the kit and the separate print screenshots, or take the one file you need.

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Kit 21.3 MB · print 12.7 MB · 21 assets total

Questions, a build to play, or something you cannot find:contact@araneidinteractive.com

Key art for The Endless Murder: a lone crow lit from above in a swirling storm of hundreds of birds, over a red sky and a ruined skyline
The box-out

Fact sheet

Title
The Endless Murder
Developer
Araneid Interactive
Publisher
Self-publishedThe studio is open to a publishing conversation — business@araneidinteractive.com.
Based in
Southwestern Ontario, Canada
Release date
Not announcedThe game is feature-complete and plays end to end. What stands between it and a store listing is platform machinery rather than missing game — see “Where it is” below.
Platforms
iOS, Android, WebPlayable today in a browser and on desktop. Android debug builds and a Play-format test bundle have been verified; a store release still needs upload signing. The iOS build workflow is configured but awaits Apple signing.
Engine
Godot 4.6.3Standard build, not .NET.
Build
0.4.0
Players
Single player
Orientation
Landscape onlyOn every platform, both ways up, respecting the device's rotation lock.
Languages
English
Price
Free to playOptional purchases include three additional crow appearances, three environments, four original music tracks, bundles, and a one-time Supporter Pass. Nothing sold changes scoring or difficulty; the other crow and environment are included.
Advertising
One optional rewarded revival ad on AndroidA run permits one revival. On Android, players may choose a rewarded AdMob ad, while the Supporter Pass grants the revive without an ad. Ads never interrupt play on their own.
Permissions
Play Billing and network access on AndroidThe Android build includes Play Billing and Google Mobile Ads. Their merged manifest includes billing, internet, network-state and advertising ID permissions; it requests no precise location or file access.
Content rating
Not yet assignedThe questionnaires are drafted and go in with the store listings.
Press contact
contact@araneidinteractive.com
Project page
araneidinteractive.com/work/the-endless-murder/
Copy

Description, at three lengths

Quote any of it as it stands. The long version is the store listing's own text, so a reader who finds the game on a storefront and a reader who finds this page are told the same thing.

One line

Fly the dying frontier. Gather what is left. Lead the flock.

One paragraph

The Endless Murder is an atmospheric, physics-based arcade flight game set on a frontier that has stopped trying. One thumb flies it — tap to flap, hold to glide — and the wind fights you the whole way. Gather what a dead country has finished with, keep a clean streak, and other crows drift in from the edges of the sky and hold formation behind you.

Full

A crow over a country that has stopped trying.

Tap to flap. Hold to glide, and the wings open against the fall. That is the whole of it — everything else is nerve.

Fly through dead woods, an abandoned settlement, and out into open wasteland, gathering coins, embers and scraps of parchment from a world that has finished with them. Keep a clean streak and you will not be flying alone: other crows drift in from the edges of the sky and hold formation behind you. Hit anything and the murder scatters.

No accounts. No leaderboards. Just you and the sky.

What it is

Six things that make a run

  • Two inputs, and that is all

    Tap to flap; hold, and the wings open against the fall. Everything else in the game is a consequence of those two things meeting weather.

  • Sky that pushes back

    Thermal updrafts lift you for free. Downdraft squalls are invisible until you are inside one. Crosswinds nudge your line just enough to matter in a gap you had already measured.

  • The murder

    Collect without hitting anything and lone crows join in formation behind you. Crash, and they scatter into the mist. The flock is the score you can see.

  • Power-ups you hold

    Grave Shroud and Gale Force sit in a slot until you spend them, on their own buttons — so a power-up is never triggered by a flap you meant as a flap.

  • One second chance

    Every run allows exactly one revival, and then it ends. No amount of watching, buying or waiting produces a second one, so every score means the same thing.

  • Play without an account

    No game account or leaderboard. On Android, Google Play handles optional purchases, and you may choose a rewarded ad for your one revival.

Assets

Studio logos

The Araneid Interactive mark. The cut-out belongs on a dark ground; the plated icon is the one to use anywhere the background is not ours to choose.

Where it is

Feature-complete, and not yet on a store

The game plays end to end on web and desktop. A signed Android debug build and a Play-format test bundle have been verified, and the automated Game Loop build passed on real hardware in Firebase Test Lab. Play Billing is wired, but purchases still need testing through a store listing.

A production Android release still needs an upload key and a release build. The iOS export workflow is configured but awaits Apple signing. There is no announced release date.

Want to play it before you write about it?

Ask for a build

Builds go out for web and Android. There is no iOS build to send yet.

Permission

What you may do with it

Everything in this kit may be used in coverage of the game or the studio — articles, videos, streams, storefronts, roundups — without asking first and without a fee.

Please do not alter the artwork or the logo beyond resizing and cropping, and please do not use either to suggest we endorse something we have not seen.

Video of the game, including monetised video with the game's audio, is fine.

Soundtrack

Music

The current soundtrack has seven original tracks: three included with the game and four offered in-game. No third-party music ships in this build.

The permission above covers video carrying the game's audio. No music attribution is required for this version.

About the developer

Araneid Interactive

Araneid Interactive is a one-person independent game and app studio in Southwestern Ontario, Canada, founded in 2026. It makes atmospheric games and local-first tools — software that asks for as little as it can from the person using it, and says plainly what it does with the rest.

The studio's slate runs from a feature-complete arcade flight game to a journal that never leaves the phone it is written on. The Endless Murder is its first game.