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Fly the dying frontier. Gather what is left. Lead the flock.
Fly the dying frontier. Gather what is left. Lead the flock.
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Questions, a build to play, or something you cannot find:contact@araneidinteractive.com

Quote any of it as it stands. The long version is the store listing's own text, so a reader who finds the game on a storefront and a reader who finds this page are told the same thing.
Fly the dying frontier. Gather what is left. Lead the flock.
The Endless Murder is an atmospheric, physics-based arcade flight game set on a frontier that has stopped trying. One thumb flies it — tap to flap, hold to glide — and the wind fights you the whole way. Gather what a dead country has finished with, keep a clean streak, and other crows drift in from the edges of the sky and hold formation behind you.
A crow over a country that has stopped trying.
Tap to flap. Hold to glide, and the wings open against the fall. That is the whole of it — everything else is nerve.
Fly through dead woods, an abandoned settlement, and out into open wasteland, gathering coins, embers and scraps of parchment from a world that has finished with them. Keep a clean streak and you will not be flying alone: other crows drift in from the edges of the sky and hold formation behind you. Hit anything and the murder scatters.
No accounts. No leaderboards. Just you and the sky.
Tap to flap; hold, and the wings open against the fall. Everything else in the game is a consequence of those two things meeting weather.
Thermal updrafts lift you for free. Downdraft squalls are invisible until you are inside one. Crosswinds nudge your line just enough to matter in a gap you had already measured.
Collect without hitting anything and lone crows join in formation behind you. Crash, and they scatter into the mist. The flock is the score you can see.
Grave Shroud and Gale Force sit in a slot until you spend them, on their own buttons — so a power-up is never triggered by a flap you meant as a flap.
Every run allows exactly one revival, and then it ends. No amount of watching, buying or waiting produces a second one, so every score means the same thing.
No game account or leaderboard. On Android, Google Play handles optional purchases, and you may choose a rewarded ad for your one revival.
Six gameplay frames cover all four environments and all four crows, with four interface screens. The game's own automated harness flies and photographs each run. 1600 × 900 PNG.
The Raven above the misty Dying Woods of The Bleak Ridge.
The Scavenger flies through the dead woods of The Abandoned Rails.
The Ember above Scorched Valley's burnt settlement.
The Pale One over Frost Hollow's icebound settlement.
The Raven crosses The Bleak Ridge's open wasteland beneath wire snares.
The Scavenger and a forming flock over The Abandoned Rails' open wasteland.
The title screen, over The Bleak Ridge.
The tutorial, which runs once on first launch and can be replayed any time.
Four crows and four environments, chosen in Settings.
The run summary. One second chance per run, and then the score is the score.The same current build at 2304 × 1440, rendered for the tablet store listing. Four frames of one Bleak Ridge run, in order — use these in print.
The art the game ships with, at the sizes the stores and the social platforms ask for.
The Araneid Interactive mark. The cut-out belongs on a dark ground; the plated icon is the one to use anywhere the background is not ours to choose.
The game plays end to end on web and desktop. A signed Android debug build and a Play-format test bundle have been verified, and the automated Game Loop build passed on real hardware in Firebase Test Lab. Play Billing is wired, but purchases still need testing through a store listing.
A production Android release still needs an upload key and a release build. The iOS export workflow is configured but awaits Apple signing. There is no announced release date.
Want to play it before you write about it?
Ask for a buildBuilds go out for web and Android. There is no iOS build to send yet.
Everything in this kit may be used in coverage of the game or the studio — articles, videos, streams, storefronts, roundups — without asking first and without a fee.
Please do not alter the artwork or the logo beyond resizing and cropping, and please do not use either to suggest we endorse something we have not seen.
Video of the game, including monetised video with the game's audio, is fine.
The current soundtrack has seven original tracks: three included with the game and four offered in-game. No third-party music ships in this build.
The permission above covers video carrying the game's audio. No music attribution is required for this version.
Araneid Interactive is a one-person independent game and app studio in Southwestern Ontario, Canada, founded in 2026. It makes atmospheric games and local-first tools — software that asks for as little as it can from the person using it, and says plainly what it does with the rest.
The studio's slate runs from a feature-complete arcade flight game to a journal that never leaves the phone it is written on. The Endless Murder is its first game.