Independent game & app studio · Southwestern Ontario, Canada

Games and apps that wait for you to lean in.

Araneid Interactive is a one-person studio building atmospheric games and local-first apps — small, deliberate things with more underneath them than the first minute lets on.

How we work

An araneid is an orb-weaver. The name is a working method.

  • Built from an anchor line

    An orb-weaver throws one thread across a gap and everything else hangs off it. Each project here starts the same way: one mechanic that has to hold, proven before a single thing is decorated.

  • Structure you can feel

    A web is radial threads for tension and a spiral for capture, and nothing that isn't one of the two. Small teams cannot afford ornament, so systems are built to be legible — to the player first, and to the next person reading the code second.

  • Rebuilt nightly

    Orb-weavers eat the old web and spin a new one when it stops working. Nothing here is precious. A mechanic that isn't earning its place comes out, and the version that ships is the one that survived being taken apart.

More work

Released and in progress

All work →
The Wooly Topic wordmark over colourful felted planets
ReleasedAstro · Cloudflare · Stripe

Wooly Topic

A handmade shop with a back office built to keep up.

A first-party commerce site for a mature needle-felted catalogue, moved off Etsy without losing its products, variants, photography, or reviews. The public shop is backed by an operational admin, automated customer follow-up, and a scheduled Pinterest and social-content pipeline.

Platforms
Web
Timing
Live since September 2026
In developmentPython · SQLite · Interactive Brokers

The Trading Desk

Four apps, one direction: idea, order, record, review.

A four-application pipeline the studio built for its own automated trading operation: one app reads and scores ideas, one places and defends the orders, one reconstructs what actually happened from the broker's own data, and one reviews the accumulated record. Every surface that can move money is locked, bound to a private network, and built to fail closed.

Platforms
Windows · Web
Timing
In daily production use, still being built
In developmentFlutter

Mobile Journal

A journal that stays on your phone, and reads like a book.

A local-first journal with no account, no sync and no server to trust. Write by typing or by voice, and read the result back as a bound book rather than a feed. The storage layer is encrypted on the device and the app asks for nothing it does not need.

Platforms
iOS · Android
Timing
In build
In designUnreal Engine 5

Mayday

Round-based horde survival, drafted upgrades, four players.

A first-person roguelite zombie shooter: the escalating rounds and points economy of round-based survival, wrapped in a run structure with on-level-up upgrade drafts and between-run progression. Online co-op for one to four players.

Platforms
PC
Timing
Early production
ConceptTo be decided

Tarot

A reading app that respects the deck and the reader.

A tarot app built for people who actually read: full decks with real card art, spreads you can lay out yourself, and a journal that remembers what you drew and what came of it. No horoscope engine, no daily-notification treadmill.

Platforms
iOS · Android
Timing
Design in progress

Come and say something.

Questions about a game go one way; contracts, publishing and funding go the other. Both reach a person, and neither goes to a queue.